![]() Rabbid Peach was a particular highlight, which is probably why they built an expansion around her. Taking the Rabbids, mashing them together with Mario characters, and making an X-Com knockoff with them? It shouldn’t have worked. I know that kind of ruins any sort of credibility I might ever have aspired to, but I cannot help laughing at their particular brand of dumb. Mario+Rabbids: Kingdom Battle (Ubisoft, 2017) Yes, I managed to finish the two games before it without knowing how to do a simple combo. It was also the first where I actually got the knack of the combat system. I can rule out Arkham Asylum because it was published in 2009, but after that?Īll of them are games based around letting you live the fantasy of being a billionaire playboy who beats the hell out of the disadvantaged criminal element, and honestly that’s the sort of escapism I can get behind at times.Īnyway, I have no complaints to register with either Arkham City or Arkham Knight, but I went with Origins solely because it had the best boss fights. Picking a single “best Arkham” game is a regular Sophie’s Choice scenario. Batman: Arkham Origins (WB Games Montréal, 2013) 10/10 would fight lewd anime girl monsters for 20 hours again.ġ8. The Sakura series was proudly on Steam.Īlso the main character is a hero who wakes up a demon lord with the intent of killing them but then one thing leads to another and you wind up besties and team up to repel alien invaders to save the world. It wasn’t completely original – it was basically a revamp of 2013’s Demon Master Chris – but that earlier game was limited in its audience by being confined to Mangagamer and similar sites. Sakura Dungeon stands out in the crowd because it took a visual novel engine and turned it into a competent first-person dungeon crawler, naturally one where you were rewarded with lewd anime illustrations. It wasn’t a particularly good visual novel, and you only got about two hours of reading for your ten bucks, but it caught the eye of just about everyone when it hit and lead to a flood of cheap and naughty video games, most of them visual novels or match-3s where your efforts were rewarded with lewd anime illustrations. If I was making a list of “most influential games”, 2014’s Sakura Spirit would be on this list. Whoever is responsible gets my firm admiration. ![]() It’s not the most visually-amazing game, but the sound design… eeesh. It gets double marks for making you manually open doors and having all of the doors open TOWARDS you, generally meaning that you are backing towards something that is chasing you while you are trying to escape it. You wake up in a creepy castle with no memory of how you got there – this is not a spoiler, it’s literally the title of the game – and then you spend your time being chased around and frequently killed by enemies that you can’t look at because they can see you better when you’re looking at them. ![]() ![]() I like horror games, but Amnesia: The Dark Descent nearly broke me. Amnesia: The Dark Descent (Frictional Games, 2010) Continued from Part 1, here’s games 20-11 of the Baud Attitude Games of the Decade list, starting with a “Don’t play this in the dark” game that I am still rather proud of finishing.Ģ0.
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